SIMILIEBRARY

a guide to situations representative of other situations


  • . . . like when you have to push an unusable stub of graphite out of a mechanical pencil before you can use the piece underneath

(expend to obtain same)


  •  . . . like sticking a Q-tip too far into your ear

(the use of a benign tool in a dangerous activity transfers a dangerous characterization from the activity to the tool) 


  • . . . like double opting-in

(complicity in a means of self-defense that allows itself to be undermined)


  • . . . like a song that's only worth listening to if it's really loud
  • . . . like a beverage that's only worth drinking if it's really cold

(a variable external characteristic determines whether a something is worth consuming)


  • . . . like how your maiden name isn't your maiden name while you're a maiden, it's just your name

        (something that never exists in the present, only in retrospect)


  • . . . like the difference between listening to a playlist in order and listening to it on shuffle

(acknowledging the meaning contributed by interstitial spaces)


  • . . . like how the word industrial comes from industry, comes to mean heavy, then comes to describe music that has nothing to do with industry.

(a creative descriptor forgets its etymological roots)